// UNREAL ENGINE PLUGIN

Radial Skill Check: Skill Check System for Unreal Engine

Timing-based radial skill checks, ready to drop into any game.

Radial Skill Check is a drop-in timing mechanic for Unreal Engine. A circular gauge sweeps around a dial and the player presses a key to stop it inside a target zone: land in the wider good zone for a normal success, the narrow great zone for a perfect hit, or anywhere else for a miss. It is the kind of timing skill check popularized by games like Dead by Daylight, ready to attach to any actor with a component and a widget that work together out of the box.

From $19.99 on FAB

Radial Skill Check for Unreal Engine

What it does

  • Rotating gauge with adjustable speed and direction (clockwise, counter-clockwise, alternating, or random).
  • Good and great zones with configurable sizes, re-randomized every check.
  • Reaction lead-in so the player has time to react, with optional random variance.
  • Automatic or manual triggering on a randomized timer or on demand.
  • Three Blueprint events for great, good, and miss outcomes.
  • Optional audio cues and random on-screen placement.

See it in action

Screenshots

The Radial Skill Check gauge running in-game on a test level
The default gauge settings for Radial Skill Check
Recoloring the Radial Skill Check gauge widget
Adjusting the size of the Radial Skill Check gauge widget
Binding the great, good, and miss events in Blueprint

Frequently asked questions

What kind of skill check is this?
A timing-based radial gauge that sweeps around a dial. The player presses a key to stop it inside a target zone: the wider good zone for a normal success, the narrow great zone for a perfect hit, or anywhere else for a miss. It is the timing skill check popularized by games like Dead by Daylight.
Does it work in a Blueprint-only project?
Yes. It is a drop-in component and widget that work together out of the box, with three Blueprint events for the great, good, and miss outcomes. No C++ is required.
Can I tune the difficulty?
Yes. The good and great zone sizes are configurable and re-randomized every check, the gauge speed and direction are adjustable (clockwise, counter-clockwise, alternating, or random), and there is a reaction lead-in with optional random variance.
How is a skill check triggered?
Automatically on a randomized timer or manually on demand, with optional audio cues and random on-screen placement.

Tutorials & guides