Tutorials & Notes
Blog
How I build Unreal Engine systems, and the problems the plugins solve. Follow along with or without the plugin.
Guides
Multi-part build-alongs of a complete Unreal Engine system. Start at step one and follow the whole thing through.
7-part guide Multiplayer Fog of War
A screen-space darkness pass, server-side line of sight, and Niagara reveals, built one step at a time.
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7-part guide Radial Skill Check
A rotating gauge, randomized zones, the arc materials, scoring, and triggering, from component to widget.
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6-part guide AI Code Editor
How an in-editor C++ tool is built: tabs and menus, Slate UI, AI integration, completion, and C++ parsing.
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7-part guide Resource Gathering AI
The gather loop, the carried actor, and a server-authoritative ownership spine for autonomous worker minions.
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2:34 Latest
Squash and Stretch a Mesh Along a Spline in Unreal Engine
How to make a mesh squash, stretch, and bend as it travels along an editable spline in Unreal Engine using World Position Offset, so the geometry follows the curve while the actor transform and collision never move.
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How to Use Claude or ChatGPT to Write C++ in Unreal Engine
A practical guide to using an AI assistant like Claude or ChatGPT for Unreal Engine C++: what context to give it, prompts that work, the reflection-macro gotchas, and how to iterate fast.
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9:04 Display Player Location on a Map with Render Targets in Unreal Engine
Use a Scene Capture 2D and a render target to bake a top-down map mask in Unreal Engine, draw the live player location on it with a custom depth stencil, then export it as a static texture.
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Hi, I'm TechnicallyArtist
A short intro to the plugins and tutorials I make for Unreal Engine, and what to expect from this blog.