// UNREAL ENGINE PLUGIN
Multiplayer Fog of War
Replicated, performant fog of war for multiplayer maps.
Multiplayer Fog of War adds top-down fog of war to your Unreal Engine game. A post-process material lays a dynamic darkness overlay across the map and carves out lit areas around the local player and any vision beacons, while enemy actors hidden inside the fog are concealed by server-authoritative line-of-sight checks. There is no GPU compute and no per-pixel visibility buffer: it is built for multiplayer, but works just as well in a single-player top-down game.
What it does
- Dynamic darkness overlay that carves out a lit circle following the player.
- Vision beacons grant extra sight from allies, watchtowers, or wards.
- Server-authoritative line-of-sight hides enemies until a viewer can see them.
- Map Baker bakes a floor map so light never spills off walkable ground.
- Vision occluders let walls and cover cast vision-blocking shadows.
- Reference-counted reveals so multiple viewers never cause flicker.
Screenshots



