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Multiplayer Fog of War for Unreal Engine

Replicated, performant fog of war for multiplayer maps.

Multiplayer Fog of War adds top-down fog of war to your Unreal Engine game. A post-process material lays a dynamic darkness overlay across the map and carves out lit areas around the local player and any vision beacons, while enemy actors hidden inside the fog are concealed by server-authoritative line-of-sight checks. There is no GPU compute and no per-pixel visibility buffer: it is built for multiplayer, but works just as well in a single-player top-down game.

From $28.99 on FAB

Multiplayer Fog of War for Unreal Engine

What it does

  • Dynamic darkness overlay that carves out a lit circle following the player.
  • Vision beacons grant extra sight from allies, watchtowers, or wards.
  • Server-authoritative line-of-sight hides enemies until a viewer can see them.
  • Map Baker bakes a floor map so light never spills off walkable ground.
  • Vision occluders let walls and cover cast vision-blocking shadows.
  • Reference-counted reveals so multiple viewers never cause flicker.

See it in action

Screenshots

Fog of war covering a top-down level with a lit area around the player
The Fog Manager settings
A vision beacon revealing extra map area
A vision occluder casting a sight-blocking shadow

Frequently asked questions

Is it multiplayer-ready?
Yes. Enemy concealment uses server-authoritative line-of-sight checks and reveals are reference-counted so multiple viewers never flicker. It is built for multiplayer but works just as well in a single-player top-down game.
Does it need GPU compute?
No. There is no GPU compute and no per-pixel visibility buffer. A post-process material lays a darkness overlay across the map and carves out lit areas around the player and any vision beacons.
Does it actually hide enemies or only darken the map?
It hides them. Enemy actors inside the fog are concealed by server-authoritative line-of-sight, so a client cannot see hidden enemies even with a modified client.
Can walls and cover block vision?
Yes. Vision occluders let walls and cover cast sight-blocking shadows, and a Map Baker bakes the floor map so light never spills off walkable ground.

Tutorials & guides