// UNREAL ENGINE PLUGIN

Multiplayer Fog of War

Replicated, performant fog of war for multiplayer maps.

Multiplayer Fog of War adds top-down fog of war to your Unreal Engine game. A post-process material lays a dynamic darkness overlay across the map and carves out lit areas around the local player and any vision beacons, while enemy actors hidden inside the fog are concealed by server-authoritative line-of-sight checks. There is no GPU compute and no per-pixel visibility buffer: it is built for multiplayer, but works just as well in a single-player top-down game.

Multiplayer Fog of War for Unreal Engine

What it does

  • Dynamic darkness overlay that carves out a lit circle following the player.
  • Vision beacons grant extra sight from allies, watchtowers, or wards.
  • Server-authoritative line-of-sight hides enemies until a viewer can see them.
  • Map Baker bakes a floor map so light never spills off walkable ground.
  • Vision occluders let walls and cover cast vision-blocking shadows.
  • Reference-counted reveals so multiple viewers never cause flicker.

Screenshots

Fog of war covering a top-down level with a lit area around the player
The Fog Manager settings
A vision beacon revealing extra map area
A vision occluder casting a sight-blocking shadow