// UNREAL ENGINE PLUGIN

AI Node Code Editor: AI C++ Coding Inside Unreal Engine

Write and edit node logic with an in-editor AI assistant.

The AI Node Code Editor (shipped on FAB as Quick Code Editor) adds a lightweight C++ code editor inside the Blueprint editor. Select a C++ function node and its declaration and implementation load into a docked panel where you can read, edit, autocomplete, ask an AI assistant, save, and build, all without leaving Unreal. The assistant works with both Claude (Anthropic) and ChatGPT (OpenAI), so you can bring your own provider and API key. It is meant to complement your IDE for quick reads and small edits next to the graph that calls the function.

From $29.99 on FAB

AI Node Code Editor for Unreal Engine

What it does

  • Node-aware loading: pick a C++ function node and its declaration and definition load automatically.
  • Dual panes for the declaration (.h) and implementation (.cpp).
  • AI assistant backed by Claude or ChatGPT that can explain, optimize, or expand a function.
  • Bring your own Anthropic or OpenAI API key and pick the default model.
  • AI inline completions and a member, keyword, and reflected-symbol autocomplete dropdown.
  • Context controls (visible code, selection, or a line window) keep token usage efficient.
  • Generate Definition stubs an implementation straight from a declaration.
  • Save and Build triggers a Live Coding compile from the panel.

See it in action

Screenshots

The docked code editor showing the C++ behind a selected node, with the AI assistant ready to explain it
The AI query window open in the code editor, ready to generate a Blueprint-callable C++ function
The Generate Definition feature writing a function body into the implementation file
A function built in the editor appearing as a callable node back in the Blueprint graph
The plugin settings in Unreal: Claude and ChatGPT providers, model selection, and inline completion defaults

Frequently asked questions

Which AI providers does it support?
Both Claude (Anthropic) and ChatGPT (OpenAI). You bring your own API key and choose the default model.
What does it do inside Unreal Engine?
Select a C++ function node in the Blueprint editor and its declaration (.h) and implementation (.cpp) load into a docked panel where you can read, edit, autocomplete, ask the AI, save, and trigger a Live Coding build, without leaving Unreal.
Is it a replacement for my IDE?
No. It is meant to complement your IDE for quick reads and small edits next to the graph that calls the function, not replace a full IDE.
What is it called on FAB?
It ships on FAB as Quick Code Editor.

Tutorials & guides