// UNREAL ENGINE PLUGIN
Spline Juice: Spline Mesh Deformer for Unreal Engine
Squash, stretch, and bend meshes along editable splines.
Make your static scenes come to life, add cartoon effects, squeeze your animations, loop your characters, in just a few seconds.
Spline Juice is a visual-only spline mesh deformer for Unreal Engine. It bends, squashes, and stretches your meshes along an editable spline using World Position Offset, so the geometry travels, follows the curve, and squash-stretches like cartoon juice while the actual actor transform and collision never move. The whole effect is purely cosmetic and fully reversible, and every bit of motion rides on editable curves, so the timing and shape stay art-directed. The full technique is written up in a build-along: squash and stretch in Unreal Engine.
From $25.99 on FAB
Gallery
What it does
- Path travel: slide a mesh along a spline from start to rest.
- Spline-follow rotation: the surface banks and turns to follow the curve.
- Squash and stretch along a chosen axis, with optional volume preservation.
- Size over time: inflate or shrink the mesh as it travels.
- Optional assembly: a multi-part mesh that explodes into pieces and re-assembles as it moves.
- Reusable templates: capture a look once and share it across many actors.
Frequently asked questions
- Does Spline Juice move collision or the actor transform?
- No. Spline Juice is a visual-only deformer driven by World Position Offset, so the mesh bends, squashes, and stretches while the actor transform and collision never move. The effect is fully reversible.
- Can I art-direct the timing of the deformation?
- Yes. Every bit of motion is driven by editable curves, so timing and shape stay under your control: path travel along a spline, spline-follow rotation, squash and stretch along a chosen axis with optional volume preservation, and size over time.
- Can I reuse one effect across many meshes?
- Yes. Reusable templates let you capture a look once and apply it across many actors.
- What is Spline Juice good for?
- Cartoon-style squash and stretch, bringing static scenes to life, looping character motion, and assembly effects where a multi-part mesh explodes into pieces and re-assembles as it travels.
